Virtuix Goes Public on Nasdaq Following 138% Revenue Growth from Immersive VR Systems

January 28th, 2026 2:11 PM
By: Newsworthy Staff

Virtuix's Nasdaq debut and triple-digit revenue growth highlight the growing importance of full-body VR technology in gaming, fitness, and defense applications as the company leverages AI to create realistic virtual environments.

Virtuix Goes Public on Nasdaq Following 138% Revenue Growth from Immersive VR Systems

Virtuix Inc. began trading on Nasdaq under the ticker VTIX, marking a significant milestone for the developer of full-body virtual reality systems. The company reported revenue for the six months ended September 30, 2025, increased by 138% year-over-year following the launch of its next-generation in-home gaming system, Omni One. Virtuix has generated over $20 million in sales from three generations of products and now sports a market capitalization of $250 million.

Founder and CEO Jan Goetgeluk emphasized that going public provides access to capital to fund growth and develop new products. The company secured an $11 million investment from Chicago Venture Partners and a $50 million equity line of credit alongside the Nasdaq listing. Proceeds will scale sales and marketing of Omni One, with production capacity for 3,000 units monthly potentially generating $100 million in annual revenue.

Virtuix is leveraging AI-driven 3D reconstruction techniques like Gaussian splatting to create digital twins of the real world. This advanced technique represents environments as millions of colored 3D Gaussians rather than traditional meshes, enabling super-fast creation of high-fidelity virtual worlds. The company demonstrated this capability in this video showing how aerial drone or 3D camera footage can quickly generate 1:1 digital replicas of any area.

Omni One represents Virtuix's consumer-focused approach, providing a fully immersive experience that allows users to physically walk, run, crouch, and jump in 360 degrees through virtual worlds. The system replicates real-world movements directly in games, offering physical freedom traditional controllers cannot provide while turning gaming into a legitimate cardio workout. The company bills its device as the "Peloton of gaming" and cites one user losing 40 pounds in four months using the system.

The global VR gaming market presents substantial opportunity for Virtuix, with one forecast projecting growth from $50.71 billion in 2025 to $194.17 billion by 2030. Beyond consumer applications, Virtuix is targeting the defense industry with technology ideally suited for military training and simulation. Virtual Terrain Walk, currently in production, allows commanders and units to walk through terrain before deployment to plan missions and rehearse operations.

Test units are already in use at Yokota Air Force Base and the U.S. Air Force Academy. VTW overcomes limitations of current simulation products by allowing more than 12 soldiers to walk virtual terrain together with full freedom of movement in 360 degrees and no physical boundaries. This dual approach targeting both mass market consumers for volume and defense applications for margins positions Virtuix at the intersection of multiple growing industries.

The company's transition from visionary startup to scalable powerhouse reflects broader trends toward immersive technology adoption across sectors. As AI-powered 3D reconstruction techniques advance, the ability to move naturally through photorealistic virtual environments becomes increasingly valuable. Virtuix's public market debut and substantial revenue growth signal investor confidence in this convergence of physical movement and digital worlds.

Source Statement

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